
Kasel Duval
Deep Horizons Travelers Yulai Federation
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Posted - 2012.11.13 13:10:00 -
[1] - Quote
how about this: RENAMING+SOME NEW LAUNCHERS (split by ammo type used): LML==>Small warhead launcher RL==>Rapid fire small warhead launcher RLML==>anti-frigate cruiser launcher:cruiser's better cpu performance enable faster data-crunching for the improved guidance sistem,bigger load of ammo make this module a deadly anti-frigate system, because of change to the old light missile damage need some rof tweak ( shouldgenerate low-end dps for a cruiser)
HML==>medium warhead launcher HAM==>rapid fire medium warhead launcher (NEW!)==>anti-cruiser battleship launcher: yes this is like the anti-frigate version, but spew assault missile and heavy missile, cons are similar to anti-frigate version
CML==>large warhead launcher TML==>rapid fire large warhead (NEW!)==>anti-battleship citadel launcher (capital ship module) tired of drake blob? Battleships still hate you? This will **** some faces, cons: like all the rest of the family of this kind of module exspect low dps for a capital (just for looks: make it look like like a crazy big, 16 tubes RLML)
CCL==>XL warhead launcher CTL==>rapid fire XL warhead launcher
all launchers use both short and long range kind of ammo (example small,rapid small,anti-frigate warhead launcherc can use rocket and light missile),affect rof and the use of the skill guided missile precision,implant and similar rigs
-warhead launchers:improved guidance computer, takes time to give precision to missile so slow rof. Affected by all missile skil; -anti- launchers:the improved guidance computer takes less time to give precision to missile than warhead launchers thanks to the bigger resources of the ship so medium rof.Easy fitting, affected by all missile skills; -rapid fire launchers: the computer use an approximative guidance sytem to predict enemy trajectory, improved rof, can't use guided missile precision skill, implant and similar rigs to affect the warhead, you can improve performance with exsplosion speed
AMMO REBALANCE:
ammunition performance rating (1=worst 6=best): ammo range dmg ex rad ex vel t1 long 6 2 5 5 precision 5 1 6 6 rage 4 3 4 4 t1 short 2 5 2 2 javelin 3 4 3 3 fury 1 6 1 1 (note:obtain those result will require a lot of tweaking to the ammunition ) Do something like this will make missiles similar to guns for range choice and dmg/range progression
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